AI Insights · Timothy · July 2022
Top 5 Boxing Games on Android in Belgium: Q2 2022 Performance
Discover the performance of the top five boxing games on the Android platform in Belgium during Q2 2022, including trends in downloads, revenue, and active users.
In Q2 2022, the top five boxing games on the Android platform in Belgium demonstrated varied performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at how each app fared during this period, based on data from Sensor Tower.
EA SPORTS™ UFC® Mobile 2 from ELECTRONIC ARTS showed a mix of trends. Weekly revenue saw fluctuations, starting at $140 in late March and peaking at $211 in the second week of May, before gradually declining to $90 by the end of June. Downloads began at 754 in late March, dipped to their lowest at 337 in early May, and then stabilized around 500 by the end of the quarter. Active users also saw a downward trend, starting at 1.8K and ending at 1.3K.
Real Boxing 2 by Vivid Games S.A. experienced significant growth in weekly revenue, starting at $77 and peaking at $224 in mid-June. Downloads followed an upward trend, starting at 330 and reaching a high of 991 in late May. Active users increased from 531 at the end of March to a peak of 1.5K in late May, before slightly declining to 719 by the end of June.
Boxing Star: Real Boxing Fight from ThumbAge Co., Ltd. showed a steady performance with weekly revenue fluctuating between $70 and $175. Downloads remained relatively stable, ranging from 118 to 181 throughout the quarter. Active users started at 677 and saw a slight decrease to 584 by the end of June.
Burrito Bison: Launcha Libre by Kongregate exhibited consistent performance in weekly revenue, with minor fluctuations around $35 to $83. Downloads started at 185 in late March, dipped to 47 in early May, and then recovered to around 119 by the end of June. Active users showed a steady growth from 584 to 613 over the quarter.
Idle Workout Master: MMA hero from EZ Games JSC. displayed the highest download numbers among the top five, starting at 1K and peaking at 1.5K in late June. Weekly revenue varied, peaking at $66 in late May. Active users saw an increase from 1.7K to 2.2K by the end of June.
For more detailed insights and data, visit Sensor Tower.